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You searched for: mediatype:movies AND collection:gamefootage AND subject:"Indie"
[movies]IGS 2007: Jon Blow - 'Indie Prototyping, Braid, & Making Innovative Games' - Independent Games Summit
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Indie Prototyping, Braid, & Making Innovative Games (Jonathan Blow, Number None) Former Game Developer magazine code columnist and 2006 IGF Design Innovation winner Jonathan Blow, the creator of innovative time-manipulating platform title Braid, discusses the deliberate methodology behind his indie game prototyping...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Indie; Braid; Prototyping; Concepts
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